Home /
Shop
Promotions
Check out the current deals from this store
Why we LOVE this product!
Most toy vet kits are a bag of plastic tools. This one adds real anatomy: kids build a dog's organs and muscles and read X-rays on a lightbox they put together, so the pretend checkup has something behind it.
KiwiCo's reviewers single out the stethoscope, which actually works, and the X-ray cards, and say their kids kept coming back to it.
Two things to weigh: you're paying for two items, so check your child wants both the vet kit and a book about jobs, and the book has no reviews or detailed description yet.
Description
SKU:
6333
The KiwiCo Veterinarian + Who Makes That? Book Bundle pairs KiwiCo's Veterinarian Starter Kit, a pretend-play vet set for checking up on stuffed animals and learning animal anatomy, with the Who Makes That? book, with fold-out pages about the people and jobs behind everyday things such as jeans, chocolate, toilet paper, phones and books.
What's inside
- Veterinarian Starter Kit: a wooden dog with organ stickers and 6 muscle pieces, a tap light and light-box building set for X-rays, 4 animal cards, a stethoscope, a toy syringe, tweezers, a roll of gauze, 2 felt pads, gloves, a medical bag, a checkup form with a dry-erase marker, an organs guide, a veterinarian's guide, a poster and 2 instruction booklets
- Who Makes That? book from KiwiCo
How it works
Kids build the X-ray lightbox, then play "Find the Fracture" by laying animal cards on it to spot broken bones. They assemble the wooden dog's organs and muscles to see how a body fits together, then give a favorite stuffed animal a checkup with the stethoscope, bandage it with gauze and fill in its chart. The book is for reading together afterwards.
What kids learn
- Animal anatomy: organs, muscles and bones and where they sit
- Careers: what a veterinarian does day to day, and in the book, the many jobs behind everyday products
- Caring and empathy: looking after a patient, even a stuffed one
- Early writing: filling in a checkup form
Good to know before you buy
- Age: KiwiCo labels the kit and the book Ages 5+; it sits in KiwiCo's 6 to 9 range.
- You add: a stuffed animal to be the patient.
- The book: KiwiCo doesn't publish a page count, author or reading level for Who Makes That?, beyond its own Ages 5+ label.
- Price: $41.95 at KiwiCo at the time of writing, a $6.95 saving on buying the crate ($29.95) and the book ($18.95) separately. Shipping is free on KiwiCo orders over $75.
- Stock: KiwiCo marks the bundle as limited stock, so it may sell out.
Who it's for
Animal lovers who already line up their stuffed animals for checkups, and kids who say they want to be a vet. A good gift for ages 5 to 8 that mixes pretend play with real anatomy.
CuriosityInspired may earn a commission on this purchase
Learn more!
Learn more
- Veterinarians (U.S. Bureau of Labor Statistics): what vets do, how they train and where they work, for older kids and parents
About
KiwiCo
KiwiCo was founded in 2011 by Sandra Oh Lin, an engineer, mother, and entrepreneur who wanted to make creative, hands-on learning easier for families. As a parent, Sandra appreciated projects that encouraged children to explore and invent, but found it difficult to consistently find ideas, research activities, and gather all the necessary materials. She created KiwiCo to make those enriching experiences more accessible.
The company began as Kiwi Crate, offering activity boxes designed to help children learn through making and experimenting. As the range expanded to serve more ages and interests, the business adopted the name KiwiCo in 2017 to reflect its broader collection of projects and educational experiences.
KiwiCo develops activities across science, technology, engineering, art, geography, and other subjects, with projects designed by a team of educators, designers, engineers, and makers. The company also gathers feedback from children to help ensure that its projects are engaging, age-appropriate, and fun to complete.
KiwiCo's mission is to inspire the next generation of innovators by helping children build creative confidence and problem-solving skills. Through hands-on discovery, it encourages kids to become active creators, experiment with ideas, and learn by doing.





























